UX/UI DESIGN for SAAS

An Arcade-Style Desktop Platform that brings Culture to the Remote Workplace

ROLE

UX Designer

EXPERTISE

UX/UI Design

YEAR

2023

Project Overview

Project Overview

Project Overview

How might we encourage remote workers to incorporate productive social breaks into their schedules, using multi-player games and friendly coworker competition?

Team

1 UX Researcher, 1 UX Designer, & 2 UI Designers

Tools & Skills

Figma, FigJam, Adobe Creative Suite, & Procreate

Surveys, User Interviews, Affinity Mapping, User-Centered Design Methodology, User Personas, User Flows, Storyboarding, Wireframing, Usability Testing, Prototyping

Duration

January – May 2023 (ID 4824 Interaction Studio)

May – August 2023 (Create-X Startup Program)

Challenge

Challenge

Challenge

Remote work has brought many advantages but also significant challenges, particularly around maintaining mental and physical health. We identified three main issues for remote workers through user research:

📌 Weak Separation between Work and Home

Deep focus is hard to maintain while working remotely. Workers are constantly multitasking, swapping between screens, projects, and tasks rapidly. The same distractions that occur in an office, also occur at home; sometimes, due to the nature of being remote, requires the user to make their own personal changes to combat these distractions.

📌 Unstructured Breaks

In unstructured settings, people have difficulty taking restful breaks. In the office, many ate lunch with their laptops out, continuing to work and never taking a full break. Remote break times are often inconsistent and it can be difficult to self motivate healthy break habits. Active breaks (cooking, chores, physical activity) and social breaks are effective in refreshing workers. It’s hard to coordinate breaks with coworkers in sync.

📌 Lack of Informal Coworker Interaction

Social interaction is key to both health & productivity, and remote workers don’t get enough. Meetings and coworker communications are almost entirely online, and personal conversation with deskmates was limited. Lack of casual and spontaneous interactions over remote work makes it harder to understand colleague’s work and POVs. People are only available for formal, scheduled interaction. There is a lack of "Water Cooler Talk".

Our goal was to support remote workers in establishing a routine that prioritizes their well-being, fosters healthier break habits, and promotes stronger coworker relationships.

Data Analysis: Affinity Map of 150 interview quotes from 6 interviews and 16 key statistics from 99 survey responses, grouped into 10 main themes

Process

Process

Process

To address the unique user insights of remote workers, we engaged our users in the co-design process to generate novel ideas and insights, designed a platform with features tailored to address these challenges, and conducted usability tests to evaluate our prototype's satisfaction and efficiency

🎯 Participatory Design Research

Users showed preferences for: scheduling their own breaks, multiple brief socialization breaks after lunch, 1v1 and multiplayer games encouraging competition, asynchronous, low commitment games, and tools that assist in incorporating more social interaction and fun into their days.

During this phase, our participant, a software engineer, asked, "Why would I use this?" This feedback led to the development of the Marketplace feature, where users can exchange points gained from games for company rewards.

🎯 Key Design Features

Scheduled Breaks: Allowing users to set their own break times

Socialization Breaks: Multiple brief breaks after lunchtime

1v1 and Multiplayer Games: Encouraging competition with the flexibility of "free play"

Asynchronous Games: Low commitment games that can be played at any time

🎯 Usability Testing

Using the "Think Aloud" method, our main data collection included:

Screen and Audio Recording: Capturing users' actions and thoughts

Error Analysis: Counting the number of errors per task and noting timestamps and locations in the prototype

Post-Testing Interviews: Using Likert scale ratings and open-ended questions to gather data on visual appeal, emotional impact, intuitiveness, logical flow, user interest, and alignment with users' mental models.

🎯 Post-Usability Testing Results

Our usability testing revealed several key insights into the platform's efficiency, satisfaction, and aesthetics:

Efficiency:

  • Time on Task: The total time to complete tasks was 04:22, well within the goal of under 10 minutes, making it perfect for short breaks.

  • Gameplay: Engaged users the most.

  • Navigation: Average navigation time was under 10 seconds, indicating easy navigation.

  • Onboarding: Took 01:04, with some users experiencing confusion.

Errors:

  • Most Problematic: Scheduling and the leaderboard, with 7-8 issues each. Users found the current time indicator, time blocks, and corner timer confusing, as well as points and rankings.

  • Least Problematic: Gameplay, with only 1 error noted on Connect Four.

Satisfaction:

  • Usability: 80% of users felt "very confident" navigating the prototype.

  • Usefulness: 100% believed it would help them get to know their coworkers, 40% were very interested in using it, and 60% would recommend it to their workplace.

Aesthetics:

  • Positive: 80% enjoyed the visuals, and 60% were very satisfied with the prototype.

  • Negative: One user felt the color scheme did not suit the platform, and another thought the dark grays lacked contrast.

We conducted our workshop remotely with 5 participants, using FigJam as a visual medium for users to interact with. Each session took around 30 minutes with users participating in our planned activities, discussing their thoughts and ideas, and moodboarding out their own designs.

Solution

Solution

Solution

We built a platform that helps remote workers structure their workday to include healthy, restful breaks. It will encourage them to prioritize their health, to form better relationships with their coworkers, and to improve their mental health and stress levels through relaxing activities.

🤝 Foster Stronger Relationships

Our team-building activities and interactive games create opportunities for fun and lighthearted moments, facilitating better communication and camaraderie among team members to foster a supportive and inspiring remote work environment.

😌 Reduce Stress and Boost Mental Health

The carefully curated collection of games not only offer a delightful escape from work but also serve as powerful stress-relievers. Engage in friendly competitions, challenges, and quests with coworkers, and witness the positive impact on motivation, creativity, and stress levels.

🎮 Play, Earn, and Redeem

Each time a game is played, users will earn valuable points. Accumulate these points to use in the Marketplace with a extensive selection of company-provided rewards and prizes, ranging from popular gift cards, company swag, and lunch stipends.

Impact

Impact

We have been accepted to the CREATE-X Startup Launch program which is a Georgia Tech initiative and accelerator to instill entrepreneurial confidence in students and empower them to launch successful startups.

We receive coaching and mentorship from experienced entrepreneurs and notable Georgia Tech alumni, gained access to Atlanta's rich entrepreneurial ecosystem to prove product/market fit, and received about $30,000 worth of in-kind services, including legal and accounting services, coaching, space, mentorship, visibility, and IP protection.

On August 31st, 2023 aka Demo Day, we pitched our startup idea to over 3,000+ attendees at Georgia Tech!

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